A complete Project - From A to Z
The images below are the images of the first complete project I programmed by myself using Unreal Engine and Aximmetry.
In this project I used the following APIs:
(Facebook live chat API- YouTube live chat API) for a live voting during the broadcast.
(PUBGM API) to manipulate the game data and show live statistics from the live ongoing game and store the data for post-game broadcast statistics and scores calculations.
Note: I didn't design anything, the 3D/2D designs by our graphic designer Mohamad Mardinli and the motion graphics by our motion designer (Ghaleb Khatib).
My part was:
1- Setup the HTC Vive tracker using HTC Vive pro 2 to track the camera movement in the real world and then apply the movement to the virtual camera.
2- To use those assets, they created and implement it into the virtual studio in Unreal Engine 5.2.1.
3- Create the movement for all the 3D assets and the virtual cameras.
4- Setup the environment, lights and color correction.
5- Manipulate the data on the broadcast assets using the mentioned APIs to show live data.
6- Enhance the performance for a smooth and great quality output.